LEADERS' GUIDE Summer Camp 2026

Merit Badges

Camp Specific Merit Badge Information

General Merit Badge Information

A Merit Badge is recognition for what a Scout has learned and done. The Merit Badge program was designed to help Scouts become familiar with their world and stimulate interest in new subject areas. Furthermore, the program was designed to get Scouts out to meet new people in their community and gain a working knowledge of a given topic.

To earn a Merit Badge at Camp, a Scout must complete the requirements of that badge. A Scout must demonstrate the required knowledge to earn the badge, but we will give them every opportunity to satisfy the requirements they need. Simply showing up to each session does not earn the merit badge, and active participation is required. Completing a Merit Badge certifies the Scout’s knowledge.

If the Scout does not complete the requirements, the Scout will not receive the Merit Badge (see Partials Policy below). The responsibility for completing these requirements lies solely with the Scout.

Blue Cards

The Camp staff will utilize 247Scouting for all merit badge tracking and your online access (found in your registration confirmation email) will allow you to print or re-print your own blue cards at home. All advancement is done digitally & can be inspected throughout the week with 247Scouting, and corrections will be made Saturday morning during checkout.

Wente Scout Reservation Note: Advancement corrections are done on Friday afternoon.

Partials

There are many badges that have requirements that cannot be completed at Camp. Some of these are due to time-bound requirements, and others simply cannot be done in a summer Camp setting, such as Camping requirement 9a (Camp a total of 20 nights at designated Scouting activities or events). It is the policy of the National Council of the Scouting America that there is no time limit (other than the Scout’s 18th birthday) on a Scout completing a Merit Badge after receiving a partial. All Golden Gate Area Council Camps will honor partials regardless of date or location that requirements were completed.

Counselors will ask Scouts to review requirements already signed off to ensure that they are able to properly complete the Merit Badge. It is necessary for Scouts to bring the Merit Badge blue card partial to Camp.

 

Merit Badge Pamphlets

Scouts taking a merit badge may provide their own pamphlet, however, unless specified by the specific camp and badge, will not be needed in camp.

Glossary

* Eagle Required MB     **Eagle Required MB Option

  • American BusinessLearn how to start your own business!
  • American Heritage—For scouts who want to learn more about American History & Culture. Can be completed at camp, & friendly to scouts of all ages.
  • American Indian Culture (formerly Indian Lore)Scouts of all ages learn the fascinating history & culture of various Native American nations.
  • American Labor—All aspects of the American Labor movement, from concerns about work conditions, to the role of Labor Unions, to the history of working in America.
  • Animal Science – Science behind horses and other livestock while getting in some more barn time.
  • Archaeology—Ancient cultures roamed the streams & mountains around our camps. Written work is required.
  • Archery—Shooting experience is highly recommended & time is needed to qualify. Must have a signed Firearms Use Permission Slip
  • Architecture—Learn about the art & science of the spaces we inhabit.
  • Art—Teaches different painting & drawing techniques, as well as artistic style.
  • Astronomy—Scouts will observe the beautiful night skies over our three camps. Attendance at Star Parties is required. Career opportunities in astronomy will be discussed.
  • Backpacking—Do you love to camp & hike? Why not do both & backpack. Learn the ins-and-outs of getting into the backcountry & seeing things you can’t see from the road.
  • Basketry—This is a fun activity, good for all Scouts. This badge may not take all week to complete.
  • Bird Study—Learn about the feathered wildlife of our camps. Scouts should be prepared to spend some time making observations of birds at camp.
  • Bugling—Earn the least awarded merit badge in all of Scouting with our Camp Maestro. No experience is required, but you must be able to perform after instruction.
  • Camping*—This badge is required for Eagle. It requires an overnight camping trip. Scouts should bring appropriate camping equipment (backpack, sleeping bag, etc.)
  • Canoeing—Good physical strength & stamina are required for this merit badge. Must be a swimmer to start this badge.
  • Chemistry—Come & learn about the everyday chemistry of the world right in front of you. Explore topics like pressure, pollution, & fertilizers.
  • Chess—Expand your knowledge of chess beyond the simple moves. Learn about openings & the tactics of this classic game of skill & planning.
  • Citizenship in the Nation* or World*—Scouts can earn their Citizenship Badges at camp if they complete the prerequisites. Citizenship in the World covers international government & foreign relations. Citizenship in the Nation covers the United States & Federal affairs.
  • Climbing—Throughout the week scouts learn about the preparation, safety, & equipment needed to climb & repel. For this exciting activity, Scouts must be at least 14+ years old. Session limit: 12 scouts.
  • Communication*—This merit badge is a good place to start for scouts who want to earn their Eagle- required merit badges. Along with the daily sessions, scouts will be expected to participate in activities at their campsite in order to complete this merit badge.
  • Composite Materials—Learn how two materials are used to make a third, even better material that has the best aspects of both. What could be more concrete than that?
  • Cooking*— Scouts sign up for 1 session only & meet all week. This badge is a partial. CR note: Sessions overlap meal shift. Scouts will not eat in Dining Hall with their troop starting Monday
  • Cycling**—Explore the amazing mountain biking trails around Wente Scout Reservation & learn how to take care of these machines of fun.
  • Emergency Preparedness**—This badge can be used as an Eagle-required merit badge. Covers a great deal of written material, & there are skills to master. Familiarity with knots is extremely important. Older Scouts are recommended for this badge. Pre-requisite: First Aid merit badge.
  • Energy—Learn where energy comes from, what forms it takes, & how we use it in everyday life.
  • Engineering—Explore the FUNdamentals of engineering & the role it plays in society.
  • Entrepreneurship—Find out what it takes to bring an idea from the drawing board to a product you can purchase in store.
  • Environmental Science**—This badge can be used as an Eagle-required merit badge. It requires day hikes, field notes, & experiments. There is a great deal of written material. This program is recommended for mature Scouts.
  • Exploration—The age of exploration hasn’t passed you by. You will learn what it takes to embark on expeditions large & small then you will take an expedition.
  • Fingerprinting—The original forensic science-fingerprinting. Come learn about those ridges & whorls on the tips of your fingers.
  • Fire Safety—Fire has the power to give warmth & comfort, but it also has the power to destroy. Come learn about the science & safety of fire.
  • First Aid*—Scouts will learn safety & how to provide aid for all types of injuries & situations.
  • Fish & Wildlife Management—There is some written material for this badge. A conservation project is also required.
  • Fishing—Excellent for younger Scouts, requires some written work. Royaneh & Wolfeboro Note: A California State sport fishing license is required for all adults & youth over the age of 16. The Trading Post does NOT sell licenses, so these must be purchased prior to your arrival in camp. (Wente’s private lake requires only a Wente Fish License & camp provides gear)
  • Fly-Fishing—Come join our special guests as they teach you how to fish with a fly rod & tie a fly then try your luck in the lake at Wente Scout Reservation. (Wente’s private lake requires only a Wente Fish License & camp provides gear)
  • Forestry—Our camps all have excellent opportunities to learn about this topic. Scouts will learn about current issues in forestry, do a conservation project, & learn tree identification.
  • Game Design—Single-player. Multi-player. Board games. Video games. Ball games. It’s all there in game design. Harness your gamer instincts, make a new game & challenge your Troop mates.
  • Gardening—Learn about growing food & flowers while defending your crops from pests & disease.
  • Geocaching—Learn more about GPS units & the fun of geocaching as a way to explore the world.
  • Geology—This badge requires a personal rock collection. Scouts will learn to identify rocks & minerals & how they are formed & used.
  • Hiking**—Get out & see the world with your feet as transport.
  • Horsemanship—The riding instruction Scouts receive is only a small part of this unique badge. Care, feeding, grooming, & safety are all integral parts of the badge. Class size will be limited & varies with the number of horses in the herd. Scouts must be at least 13 years old & a minimum of 5 feet tall (due to equipment restrictions). A weight requirement is dependent on livestock.
  • Insect Study—Scouts explore the miniature life of insects at our camps. Scouts will carefully gather specimens for a collection & take hikes to discover the unusual creepy-crawlies all over camp.
  • Inventing—Necessity is the mother of invention. With this badge, scouts will learn what it takes to invent a solution to a problem. This is all about harnessing your creativity.
  • Journalism—Scouts will learn about the importance of the First Amendment & the role of journalism in transmitting news & information.
  • Kayaking—Learn how to kayak in Scout Lake. Good physical strength & stamina are required for this merit badge. Must pass the Swim Test at Swimmer level to start this badge.
  • Leatherwork—A great Merit Badge for any Scout. This badge introduces many of the aspects of leather & leatherworking.
  • Lifesaving**—This challenging merit badge requires physical strength & stamina. Must have Swimming merit badge & be able to swim 400 yards at start of session.
  • Mammal Study—This badge is good for younger Scouts. Requires some written work, a small report, & a conservation project.
  • Metalwork—A challenging badge where scouts learn about the metals industry & the tools used in metalworking. Scouts will make several metal projects.
  • Mining in Society—Learn about the importance of mining to our society & the economy.
  • Moviemaking—Learn about the mechanics of movies then create your very own short feature film. Scouts must bring their own digital device with charging cables to camp.
  • Music—Scouts will have the opportunity to sing, develop skits, & teach skits to others. Prerequisites should be completed prior to arrival at camp.
  • Nuclear Science—Come explore the atom & the power it contains. Learn about the promises & perils of the power in that nucleus.
  • Oceanography—The wonders of the deep will come to light in this program. Scouts are required to do some field studies to complete this badge (yes, at camp).
  • Orienteering—Map & Compass is the name of the game. Scouts will complete four orienteering courses across camp. This badge is recommended for older Scouts.
  • Photography—Fun for those Scouts looking to learn about the growing influence of digital media. Scout must bring a digital camera with charging cables to camp. Scouts must have Cyber Chip prior to arrival.
  • Pioneering—Scouts will put their knots & lashings skills to the test by building gadgets, towers, & structures with rope & poles. Lots of practice will be needed to complete this badge.
  • Plant Science—Learn what it takes to grow plants for food with agronomy, horticulture, or the botanical world around us.
  • Pottery—Learn how to form clay into functional items & create a work of art.
  • Public Health— Scouts will learn about the various aspects & importance of Public Health including how diseases are spread via animals & the environment.
  • Public Speaking—Scouts will learn how to address groups & give speeches if they take this course. Those taking this session should expect a lot of speeches in order to complete this course.
  • Pulp & Paper—Learn about what it takes to turn trees & plants into paper.
  • Railroading—Learn about trains & railroads & how they help the country grow & thrive.
  • Reptile & Amphibian Study—This badge requires drawings & night observations. Scouts will be able to handle live animals in this session.
  • Rifle Shooting—Shooting experience is highly recommended. Scouts should have strength to handle a rifle. Scouts will need time to qualify. Must have a signed Firearms Use Permission Slip
  • Rowing—This session requires physical strength & stamina. Must be a swimmer to start this badge.
  • Salesmanship—Learn the important job of a salesperson to our economy then try your hand at selling.
  • Scouting Heritage—Learn the history & heritage of the Scouting movement from Baden-Powell to present, from its beginnings in England to your own unit.
  • Sculpture—Learn how to turn clay into art.
  • Search & Rescue—Learn about the various aspects of Search & Rescue (SAR) then go out & put those ideas & skills into practice.
  • Shotgun Shooting—This program teaches Scouts the basics of handling & shooting a shotgun and safety precautions for firearms. Scouts may need time outside of the merit badge sessions to qualify. Must have a signed Firearms Use Permission Slip.
  • Signs, Signals, & Codes—Learn how to communicate with others using methods other than speaking or traditional writing.
  • Small-Boat Sailing—Learn about sailing & the power of the wind. This merit badge requires physical strength & stamina. Must be a swimmer to start this badge.
  • Soil & Water Conservation—This badge requires drawings & a conservation project. It covers a lot of material & is recommended for mature Scouts.
  • Space Exploration—Come learn about how we are exploring that final frontier, space.
  • Sustainability**—Learn how to live more sustainably with food, Community, Energy, & waste.
  • Swimming**—Want to be more confident in the water? Swimming is a great life skill & it is a prerequisite for the Lifesaving merit badge.
  • Textile—Learn how we turn fibers into cloth then make some textile yourself.
  • Theater—All the world’s a stage. Learn about the theater, directing & acting in this merit badge.
  • Weather—Scouts will build a weather instrument & use it to track weather during the week. This badge covers a lot of material & requires observations.
  • Wilderness Survival—This badge requires an overnight camping trip where Scouts must build a shelter & sleep in it.
  • Woodcarving—Scouts will create wooden sculptures with just a knife. Knives are available or Scouts can bring their personal knives. Remember to bring your Totin’ Chip card or earn it at the Scoutcraft area Sunday evening! This is a more intensive badge for older Scouts looking to learn how to use a variety of woodworking tools.